Where to find shock weapons in skyrim




















The Dragonborn can learn this enchantment by disenchanting a weapon of any sort with the Shock Damage Enchantment already imbued. The enchanted weapon will glow a dark bluish-purple, and deal a certain amount of additional shock damage along with the standard weapon's damage, as well as half as much Magicka damage.

The higher the Dragonborn's Enchanting skill along with any Fortify Enchanting potions taken , the more damage dealt on both Health and Magicka.

Because of its Magicka-draining capabilities, weapons that are shock-enchanted and shock-based spells are the ideal implements for combating wizards and other beings who utilize magic-based attacks. Shock-enchanted bows and crossbows are the most recommended, as wizards often tend to create a gap between themselves and an opponent to utilize ranged spells to attack from a distance.

Also, it is incredibly important to remember that there are very few enemies in the game that bear a resistance or outright immunity to shock damage; Storm Atronachs , Netches , Shock Spiders and Orchendor are creatures that possess this trait.

Finally, this is the only element with a master spell that can be used at long range. The following items use this effect. You can learn how to enchant custom items with Shock Damage if you find one of the following items and disenchant it:.

The following spells use the Shock Damage group of effects. Is fire frost or shock better in Skyrim? What are the Master level Destruction spells in Skyrim?

What magic is best Skyrim? A bad enchantment is usually a niche enchantment, and Banish is definitely that. It's not the best pick for players unless they plan on taking on an entire army of Daedra, which only happens with a select few special enemy types like mages and powerful boss enemies.

However, if players for some reason would like to have a weapon that absolutely demolishes Daedra, Banish just might be the pick. Banish is fantastic when fighting enemies that like to summon two million different Daedra to fight for them.

One hit from a Banish weapon will send those pesky summoned creatures right back to Oblivion where they belong. In a way, it's a great crowd-controlling enchantment, but a bit too niche to see a lot of value and use in most character builds. If players get their hands on Lunar weapons found at the Silent Moons Camp north of Whiterun and disenchant them, they can learn a very unique somewhat useless enchantment. These Lunar weapons basically set enemies on fire whenever the moons are out, making them nice for fighting enemies during nighttime.

This isn't a terrible enchantment, but it relies on the player using the Lunar enchanted weapon at night time. It's more of a cool, niche feature, although the burning effect does vary from 10 to 20 damage points — which isn't too bad. For challenge runs and character builds that rely on roleplaying, the Silent Moon Enchant can be a cool addition. Draugr and skeletons can be a pain to fight, but luckily there's an enchantment that can make them run away in fear.

The Turn Undead enchantment will cause undead enemies to escape the scene of the fight, provided they're within a certain level range.

Draugr lords won't be affected by this, usually. The problem with this enchantment is that it's actually a bit inconvenient. It forces players to run after their enemies when they might actually want to face them head-on. For a full-on mage build the Turn Undead spell makes sense since mages tend to be weak , but for a build relying on close-range weapons, this is more of an annoyance.

If players are worried about getting ganged up on by multiple enemies, using an enchantment like Fear could be a legitimate option. Sadly, it only works on enemies of a certain level, and higher-level heavy hitters usually won't be affected by it. Early in the game, it can be very useful, but the game's many beasts and critters quickly outgrow its effects.

Fear causes all weaker enemies to run away for approximately 30 seconds. Again, this is only useful if close-range combat is something the player prefers not to do since otherwise, players will be chasing after their enemies, which is its own annoying ordeal.



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